When I first started using social media tools, I was around fourteen years old. Personally, I never had a Pinterest or X. The social media tools I did have growing up, though, were Snapchat and Instagram. I interacted with friends through these applications, and it helped me stay in touch with them when my family and I moved a lot. Though I have not used Instagram or X for career driven reasons, I can see how these platforms could be helpful in the future. Social media tools are an opportunity to network and interact with people that could open new doors for my future career path.
Growing up, I attended schools that were digitally rich. There were always computer labs that we would use as a class to complete assignments. I feel that this allowed me to feel more comfortable navigating computers, especially in an educational setting. Because I participated in computer classes throughout my K-12 experience, I was more prepared for my consistent technology usage in college. Those who did not have the same technological resources at that age may not feel as prepared, so it is important to recognize that our differences in resources impact how we are supported for our futures.
Social annotation tools are a useful resource that can be used in the classroom to promote student understanding of a concept and teamwork among peers. Padlet or MiroBoard, for example, are two applications I could see myself using in my future teaching. These platforms allow for sharing comments and collabroating on ideas with other students. Social annotation and collaborative writing tools can be very beneficial to students in lesson plans, as they question the students' understanding of a recent topic or reading. As students check their knowledge, they also reflect on each others' answers to see multiple perspectives on a matter. Overall, these tools would provide important emgagement between students and allow them to think critically about others' ideas.
"This morning in the computer lab.." by tsakshaug is licensed under CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/?ref=openverse.
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